Monday 11 May 2009

and into second...

ahh so I'm not about 3-4 hours into project I'd guess. I'm kind of disappointed because I'd thought I'd have more done by now, but it's true whats they say...you cant rush art :p

I've pretty much got the body work sorted. It has been more challenging than I thought, and I'm sure it'll get harder before the end. Anyway here are some view port shots, it's a smudge under 600 Tris at the moment, and I'm working to a budget of 9,000 so I've got a fair amount of lee-way.
More to come soon...

Friday 1 May 2009

And it's go Go GOOOO!

Ok, so I'm back, after a rather rude interruption by a stomach bug, but the important thing is I'm back to do some work.
I've chosen the F1 car and driver project as I really want to improve on my car models, and it's something I really enjoy.

Ive chosen to model the 1964 Ferrari 158 (oooh yes, vintage). There are several reasons for this. Firstly modern formula one teams are HIGHLY secretive, and therefore, are near impossible to get good quality blueprints or orthographic projections for. This is quite annoying as some of the modern ones have really refined, slimline designs, full of fins and gills.

Secondly I think there's something really cool about the model I've chosen. It has a really smooth body but then at the back it's full of pipes and engine components sticking out everywhere.

I also chose this model because it's got a very unique look to it, and its true that you could model a Peugeot 106 brilliantly... but at the end of the day, it's still a Peugeot 106 ( I'm not say that it's not a good car, just that it won't have the same impact on the viewer)

So I'll be around In the labs from Wednesday since I'm heading back to London for a few days for a certain someones birthday (mine). If anyone wants to practice their car modeling I've got a great video tutorial that helped me get to grips with them. Give me a shout if you want to 'borrow' it ;)