Thursday, 12 November 2009
schnell!
Bit more speed painting, 25 mins i think, getting into it a bit more but small screens and small tablets arent good, especially when i work on a cintique all day :(
Wednesday, 11 November 2009
meeeehhhh
Friday, 6 November 2009
Monday, 12 October 2009
Guinea MiG...

Ok so ive roughly blocked out my MiG. Have used 3 shapes, one for the main fuselage, one for the tail and another for the engine (all mirrored at the moment).
Am quite pleased with it, though i need to go into more detail in some areas, such as the canopy, and get the roundness. I'm only 1,300 tris in so I've got plenty to play with.
Untill next time...
Saturday, 10 October 2009
MiGing it out...
Friday, 9 October 2009
Fucking MiGnificant....
Ok so I've settled in fine, and the works going well..... but there has been a lack of activity on this blog recently, so I've decided to get of my arse and do something constructive with my spare time.
I have to say that working on computers all day, coming home and settling into a max project, doesnt sound like a break, which I suppose is natural right?
So I've decided that do motivate myself, I have to work on something fucking cool...
Thats right, just something that will hold my interest and make me want to model. So I've decided to model......wait for it....

a MiG 29......there's not much to say other than it's fucking cool.
The designs of MiGs have always struck me as what a fighter jet looks like. They really are an icon, a real Russian success. So my plan is to model in max, because I've been using maya for the past 2 months, and even though I have slowly been getting used to it, I don't want to loose touch with max. My theory is that if i keep working on both of them at the same time, I won't loose any skill on them, whilst slowly gaining skill!
My plan is to first model the plane and really get the textures down. I want to see an old, rusty, war torn relic thats seen it's fair share of combat, which means plenty of grime, and wear. I think this will mostly be in the textures, making sure i get the panels looking good and working into areas that are likely to recieve wear.

When this is finished, I want a nice environment to put this in, so im thinking a hangar, with lots of equipment about, tools, missles and bombs ready to be loaded on.
This will also be a great oppertunity to set my rendering skills up and really give it some atmosphere. I havent set myself a tri limit as per-say, but I dont really want to exceed 8,000 tris for the MiG, and I think the environment will be quite simple, setting up and putting the most focus on the MiG. As time constraints go, I'm aiming to have it done within an month, but we'll see...
I have to say that working on computers all day, coming home and settling into a max project, doesnt sound like a break, which I suppose is natural right?
So I've decided that do motivate myself, I have to work on something fucking cool...
Thats right, just something that will hold my interest and make me want to model. So I've decided to model......wait for it....

a MiG 29......there's not much to say other than it's fucking cool.
The designs of MiGs have always struck me as what a fighter jet looks like. They really are an icon, a real Russian success. So my plan is to model in max, because I've been using maya for the past 2 months, and even though I have slowly been getting used to it, I don't want to loose touch with max. My theory is that if i keep working on both of them at the same time, I won't loose any skill on them, whilst slowly gaining skill!
My plan is to first model the plane and really get the textures down. I want to see an old, rusty, war torn relic thats seen it's fair share of combat, which means plenty of grime, and wear. I think this will mostly be in the textures, making sure i get the panels looking good and working into areas that are likely to recieve wear.

When this is finished, I want a nice environment to put this in, so im thinking a hangar, with lots of equipment about, tools, missles and bombs ready to be loaded on.
This will also be a great oppertunity to set my rendering skills up and really give it some atmosphere. I havent set myself a tri limit as per-say, but I dont really want to exceed 8,000 tris for the MiG, and I think the environment will be quite simple, setting up and putting the most focus on the MiG. As time constraints go, I'm aiming to have it done within an month, but we'll see...
Sunday, 23 August 2009
Off I go...
So the time has finally come, after about 6 months or so of waiting, to jet of to Munich, Germany to start my internship at BMW.
This really is an amazing opportunity that I've come across and to think it was a normal day, lunch time, sitting in my friends workshop eating lunch that someone mentioned it to me. It was pretty lucky I guess, right place at the right time and it really is weird to see what a brilliant chance to get ahead it has turned into. It just goes to show that you should go for it, no matter how small the chance, you have nothing to lose.
I think it just goes to show the talent that is on our course and how underestimated game art is. I really regard myself as lucky when I think that anyone, that's right anyone, on our course is good enough be in my shoes. I simply knuckled down on my car modelling skills and managed to impress my prospective employer, just as other people on our course have really worked hard to build their skills, and it shows. I really do believe that the people I've worked with in Game Art Design are some of the most talented and enthusiastic people I've ever been around.
I'll be leaving on Wednesday and I'm really looking forward to it. I guess it's a chance to start something fresh in a new place. I'm going to take in as much as humanly possible whilst I'm there, even if it may not realated game art. Knowledge of how other people doing things is key, and will enable you to explore different methods of getting things done.
I'm also really looking forward to settling in to Munich and learning to speak German well. I have been learning over the past few months and I have enjoyed it, but it will take time, and hopefully being in social situations will make me want to learn even more.
I plan to keep making game related models during my spare time, and hopefully find somewhere I can do life drawing. I will definitely keep posting and using the facebook, which I have found to be a great way of displaying work and critting.
Even though I will be back next year I'm sad to leave everyone in my year. I've had a great time with all of you, and I'm disappointed that I won't get to work with and along side you guys. I wish you the best of luck in your futures, and I know I'm going to be seeing your names roll down the credits screen real soon.
Aufedersein...
This really is an amazing opportunity that I've come across and to think it was a normal day, lunch time, sitting in my friends workshop eating lunch that someone mentioned it to me. It was pretty lucky I guess, right place at the right time and it really is weird to see what a brilliant chance to get ahead it has turned into. It just goes to show that you should go for it, no matter how small the chance, you have nothing to lose.
I think it just goes to show the talent that is on our course and how underestimated game art is. I really regard myself as lucky when I think that anyone, that's right anyone, on our course is good enough be in my shoes. I simply knuckled down on my car modelling skills and managed to impress my prospective employer, just as other people on our course have really worked hard to build their skills, and it shows. I really do believe that the people I've worked with in Game Art Design are some of the most talented and enthusiastic people I've ever been around.
I'll be leaving on Wednesday and I'm really looking forward to it. I guess it's a chance to start something fresh in a new place. I'm going to take in as much as humanly possible whilst I'm there, even if it may not realated game art. Knowledge of how other people doing things is key, and will enable you to explore different methods of getting things done.
I'm also really looking forward to settling in to Munich and learning to speak German well. I have been learning over the past few months and I have enjoyed it, but it will take time, and hopefully being in social situations will make me want to learn even more.
I plan to keep making game related models during my spare time, and hopefully find somewhere I can do life drawing. I will definitely keep posting and using the facebook, which I have found to be a great way of displaying work and critting.
Even though I will be back next year I'm sad to leave everyone in my year. I've had a great time with all of you, and I'm disappointed that I won't get to work with and along side you guys. I wish you the best of luck in your futures, and I know I'm going to be seeing your names roll down the credits screen real soon.
Aufedersein...
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