So time's getting on and it's nearly time to start my vehicle project, but more on that later.
In the past weeks I've been cracking on with my rooftop project, and overall, I'm please with how it's coming along. I'm a bit behind the schedule of finishing this week, but it doesn't worry me too much. I'm not going to rush it and do a bodge job, I really want to get it down, and make a good portfolio piece with it, because at the end of it, I need stuff that I'm proud to present to people.
I did spent a fair amount of time concepting and coming up with ideas, but when I look back it has only made my project stronger. I went through and blocked out my ideas to get a good idea of what they would look like, and from this it helped me pick the most interesting idea.
I would really encourage people to do this. If you've got a few ideas, block them out it max first. Having an idea in your head is always going to look amazing! mostly thanks to the capabilities of the human brain, but when you start to get it down on paper (or 3d), things will change. Limitations come in, and things will not look the same as they do in your head. This process will only take a few days and will help you massively with decision making and your perspective on things.
Anyways back to my project. I have most of my assets textured now, and my next big task is importing them into unreal and building the scene. A lot of my items will be duped a lot, due to the nature of scaffolding and bricks, but this allows me to save on texture and tri budget. I have posted some screens of the layout I'm going for as I just realised there are no finished mock up screens here, apart from the paint overs.
I'm off to duxford tomorrow to get some awesome reference for the legendary Supermarine Spitfire, which will serve as my model for my vehicle project.
1 comment:
That's some good tips there! I will remember them :D. Also, I can't wait to see your rooftop finished!
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