Sunday, 16 May 2010

Dockage...


So I've been watching 'The Wire' recently and seires 2 features quite alot shipping docks...enough said really.

Saturday, 15 May 2010

Airfield


another quick friday night paint...man i know how to party! Just started off and eventually turned into an airfield.

Friday, 14 May 2010

Speedy-paint


quick speedy paint, using overlays a bit, needs some sort of vehicle screaming though it me thinks...

Wednesday, 12 May 2010

Monday, 10 May 2010

Rockin all over the world...

...well, just in Germany actually.


Experimenting from a tutorial from the blog of Sascha Henrichs, got to give it to him, a top tutorial right there, check out his blog, lots of cool stuff

http://saschahenrichs.blogspot.com/

It's about 1.2million tris right now so will hopefully get round to baking it to a low poly soon.

Monday, 26 April 2010

Heli colour...


Phew, so added more detail, colour and i think thats done!

Thursday, 22 April 2010

heli development...

I like this one so I'm gonna continue with it...


Crit's welcome :)

Wednesday, 21 April 2010

heli on earth...


Ok so ive done a little more this evening. First one is a gun platform, with a couple of mini guns mounted.

Second is seating underneat to transport troops!

Will carry on soon!

Combat heli...


Had a desire to paint today at work, but thought I'd wait untill I got home, not sure BMW can use paintings of combat helicopters.

I though of a utility/support helicopter, which is why theres a big chunk missing. It could hold a ramp unterneath to ferry troops about, like the way that troops sit on the side of littlebirds, or have side arms to hold a hefty payload.

Spent close to an hour on it, and will return to gear it up.

Tuesday, 6 April 2010

Memory is cheap, time is not...

Ok so after much procrasination, I've pushed myself to carry on with my MiG.

I did have a set back, where 3 of my most recent save files randomly corrputed, but thats life, files corrupt and programs crash, it's something I've got used to, so saving often is second nature now.

It's worth it to save to different files aswell, even if you end up with a 200mb folder and 174 versions. Memory is cheap, time is not.

There is NO excuse, people can bitch and moan about programs not being reliable all they want, but at the end of the day it is YOUR fault! YOU are unreliable and "a piece of shit"(just one of the many colourful phrases that has been belted from my lungs after a crash) for not saving.

So....MiG. Yes, progress is pretty slow, but as long as I stick with it I'm pleased with myself, since finding the will to work after sitting at a computer, on 3d programs for 7ish hours a day is a rarety.