Tuesday, 6 April 2010

Memory is cheap, time is not...

Ok so after much procrasination, I've pushed myself to carry on with my MiG.

I did have a set back, where 3 of my most recent save files randomly corrputed, but thats life, files corrupt and programs crash, it's something I've got used to, so saving often is second nature now.

It's worth it to save to different files aswell, even if you end up with a 200mb folder and 174 versions. Memory is cheap, time is not.

There is NO excuse, people can bitch and moan about programs not being reliable all they want, but at the end of the day it is YOUR fault! YOU are unreliable and "a piece of shit"(just one of the many colourful phrases that has been belted from my lungs after a crash) for not saving.

So....MiG. Yes, progress is pretty slow, but as long as I stick with it I'm pleased with myself, since finding the will to work after sitting at a computer, on 3d programs for 7ish hours a day is a rarety.

Thursday, 4 March 2010

Rifle me this...

So I've got a little book that sits by my laptop, which, I like to doodle in. Have done quite a few weapon sillouettes so decided to take one into photoshop.

Will go into more detail with it and maybe even model it...

Sunday, 24 January 2010

BEN!


If you see a resemblance to anyone, I know you've played a great game! Polecats rule!

Thursday, 14 January 2010

Ok a bit of an update since its been a while.

On the MiG front there hasnt been a lot of progress, got the landing gear done now, aswell as a couple of bombs. The way im approching this project is to do 2 levels of detail. My first will be under 5,000 tris, i want to be able to effectively show both high and low poly modelling and the differences between them.

The high Poly will be close to 15,000. I'm starting off with the low, getting that completely modelled, and then moving onto the high. When theyre both finished I will uv map them one after the other and then move onto textures which means I will be able to work with them both in tandem, rather than complete everything on the low, then start on the high.

I will post pics when more is done.

Also I have been working on environment objects, and making them really look worn, and I have been pleased with them, unfortunately I am unable to let the outside world see them, but its good practice.

I have also been looking into techniques for making clouds. It's really interested me, partly because they are always present. I want to be able to get some good cloud making skills under my belt when it comes to displaying my work.

Well thats it i guess, as always it has been hard getting into self directed projects at home after work, but i'll push myself, you WILL see a kick arse MiG 29 flying through the sky by august, I promise...

Thursday, 12 November 2009

schnell!

Bit more speed painting, 25 mins i think, getting into it a bit more but small screens and small tablets arent good, especially when i work on a cintique all day :(

Wednesday, 11 November 2009

meeeehhhh

hmm thought i'd do a quick 20min paint before i went to bed to get back into it. I need to practice, and my cloud brush...

Friday, 6 November 2009

love me!

Though i'd say what im thinking, hehe :D

Monday, 12 October 2009

Guinea MiG...


Ok so ive roughly blocked out my MiG. Have used 3 shapes, one for the main fuselage, one for the tail and another for the engine (all mirrored at the moment).

Am quite pleased with it, though i need to go into more detail in some areas, such as the canopy, and get the roundness. I'm only 1,300 tris in so I've got plenty to play with.

Untill next time...

Saturday, 10 October 2009

MiGing it out...

Quick screenshot of it so far. Keeping it simple and getting the overall shape down first. Trying not to add detail that isnt needed at this point.




Friday, 9 October 2009

Fucking MiGnificant....

Ok so I've settled in fine, and the works going well..... but there has been a lack of activity on this blog recently, so I've decided to get of my arse and do something constructive with my spare time.

I have to say that working on computers all day, coming home and settling into a max project, doesnt sound like a break, which I suppose is natural right?

So I've decided that do motivate myself, I have to work on something fucking cool...

Thats right, just something that will hold my interest and make me want to model. So I've decided to model......wait for it....


a MiG 29......there's not much to say other than it's fucking cool.

The designs of MiGs have always struck me as what a fighter jet looks like. They really are an icon, a real Russian success. So my plan is to model in max, because I've been using maya for the past 2 months, and even though I have slowly been getting used to it, I don't want to loose touch with max. My theory is that if i keep working on both of them at the same time, I won't loose any skill on them, whilst slowly gaining skill!

My plan is to first model the plane and really get the textures down. I want to see an old, rusty, war torn relic thats seen it's fair share of combat, which means plenty of grime, and wear. I think this will mostly be in the textures, making sure i get the panels looking good and working into areas that are likely to recieve wear.


When this is finished, I want a nice environment to put this in, so im thinking a hangar, with lots of equipment about, tools, missles and bombs ready to be loaded on.

This will also be a great oppertunity to set my rendering skills up and really give it some atmosphere. I havent set myself a tri limit as per-say, but I dont really want to exceed 8,000 tris for the MiG, and I think the environment will be quite simple, setting up and putting the most focus on the MiG. As time constraints go, I'm aiming to have it done within an month, but we'll see...