Please note that due to the nature of this fabric colour may transfer to other garments and uphalstery
Monday, 12 October 2009
Guinea MiG...
Ok so ive roughly blocked out my MiG. Have used 3 shapes, one for the main fuselage, one for the tail and another for the engine (all mirrored at the moment).
Am quite pleased with it, though i need to go into more detail in some areas, such as the canopy, and get the roundness. I'm only 1,300 tris in so I've got plenty to play with.
Untill next time...
Saturday, 10 October 2009
MiGing it out...
Friday, 9 October 2009
Fucking MiGnificant....
Ok so I've settled in fine, and the works going well..... but there has been a lack of activity on this blog recently, so I've decided to get of my arse and do something constructive with my spare time.
I have to say that working on computers all day, coming home and settling into a max project, doesnt sound like a break, which I suppose is natural right?
So I've decided that do motivate myself, I have to work on something fucking cool...
Thats right, just something that will hold my interest and make me want to model. So I've decided to model......wait for it....
a MiG 29......there's not much to say other than it's fucking cool.
The designs of MiGs have always struck me as what a fighter jet looks like. They really are an icon, a real Russian success. So my plan is to model in max, because I've been using maya for the past 2 months, and even though I have slowly been getting used to it, I don't want to loose touch with max. My theory is that if i keep working on both of them at the same time, I won't loose any skill on them, whilst slowly gaining skill!
My plan is to first model the plane and really get the textures down. I want to see an old, rusty, war torn relic thats seen it's fair share of combat, which means plenty of grime, and wear. I think this will mostly be in the textures, making sure i get the panels looking good and working into areas that are likely to recieve wear.
When this is finished, I want a nice environment to put this in, so im thinking a hangar, with lots of equipment about, tools, missles and bombs ready to be loaded on.
This will also be a great oppertunity to set my rendering skills up and really give it some atmosphere. I havent set myself a tri limit as per-say, but I dont really want to exceed 8,000 tris for the MiG, and I think the environment will be quite simple, setting up and putting the most focus on the MiG. As time constraints go, I'm aiming to have it done within an month, but we'll see...
I have to say that working on computers all day, coming home and settling into a max project, doesnt sound like a break, which I suppose is natural right?
So I've decided that do motivate myself, I have to work on something fucking cool...
Thats right, just something that will hold my interest and make me want to model. So I've decided to model......wait for it....
a MiG 29......there's not much to say other than it's fucking cool.
The designs of MiGs have always struck me as what a fighter jet looks like. They really are an icon, a real Russian success. So my plan is to model in max, because I've been using maya for the past 2 months, and even though I have slowly been getting used to it, I don't want to loose touch with max. My theory is that if i keep working on both of them at the same time, I won't loose any skill on them, whilst slowly gaining skill!
My plan is to first model the plane and really get the textures down. I want to see an old, rusty, war torn relic thats seen it's fair share of combat, which means plenty of grime, and wear. I think this will mostly be in the textures, making sure i get the panels looking good and working into areas that are likely to recieve wear.
When this is finished, I want a nice environment to put this in, so im thinking a hangar, with lots of equipment about, tools, missles and bombs ready to be loaded on.
This will also be a great oppertunity to set my rendering skills up and really give it some atmosphere. I havent set myself a tri limit as per-say, but I dont really want to exceed 8,000 tris for the MiG, and I think the environment will be quite simple, setting up and putting the most focus on the MiG. As time constraints go, I'm aiming to have it done within an month, but we'll see...
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