Tuesday, 31 March 2009

We're getting close...

Well assessment time is closing in, and everything seems a bit weird, why... because I'm not that busy!

Come assessment time though out my life I've always bin tremendously busy in those few final days, but this time I'm quite pleased with my planning. Don't get me wrong I've been working pretty hard, I just don't seem as stressed.

Over the past week I've been working on my land sea air yacht project and the cultural walks project. I've mainly been developing my work and producing a final outcome. I like to show my development and I think it's very important when giving a presentation, but it's always good to have final polished images to show.

As far as my presentation goes, I'm going to keep it simple. I don't want to distract people from the images, In my view, as long as the images are interesting and displayed in a pleasing manner, you should need lots going on in the background with fade effects (I personally can't stand those crappy PowerPoint animations and over the top fades).

I must say that I took a peek at the summer project, and am very enticed. The main ones that have caught my eye are...

The formula 1 car and driver - since I really enjoyed doing my BMW, and an f1 car seems like a real challenge!


Rain forest crash site and survivor - I want to try and compete with the uncharted environments because they are quite simply stunning!


Harley and Hells Angels - Because Harley's are awesome and Full Throttle was a work of genius!


So we'll see, maybe I can get 3 done over the summer, I don't think that's unrealistic....

Wednesday, 25 March 2009

Over the finish line...

Well it's finally done, I bumped it up with turbosmooth to get some super looking renders, but don't worry I've still got the lower poly one, clocks in at about 15,000 polys think, overall I'm happy, I was going to try and get some sexy looking vray renders of it, but max being max doesn't want to.

I don't think I'm going to have time to texture it this side of easter, with assessments next week, but it's on my to-do list, along with a whoooole bunch of other stuff...

Monday, 23 March 2009

Are we there yet?

phew, this thing's taking its toll on me...

Zoom zoom zoom

Quick update, a few more pics of my bmw m5. I'm pleased with how its coming along, slowly but surely...

Friday, 20 March 2009

Zoom zoom

So the other day I thought to myself... I want to model a car... so I did.

I'm not that far into it and I've probably got quite a way to go on it, but at the moment I'm pleased with it and I havn't gone into rediculus detail...yet.
My aim in this project is to get some really nice final renders, hopefully using vray, and making a car body surface that is convincing. Part of me wants to do this as a saftey net incase I don't get a job after uni, and 3d car modeling is a big thing within the car industry. Who's knows maybe I'll be lucky enough to get an placement with one.

Tuesday, 17 March 2009

This blog's looking a bit dusty...

Ok I'm back, yeah I know it's been a while but I though I'd return to tell you what Ive been up with lately.

So we've finished our group projects and I can say I'm really happy with our final level. It feels great to finally see something finished after working on it for such a long time, 8 weeks I think. We set out to make a realistic and current version of the lecture theatre only with a an un-detonated rocket crash landed in it. For me it was hard to create clean textures that look good. With my environment project everything was grimy and messed up a bit so it was possible to use loads of photo overlays and custom brushes to create textures that look good, but when I have to make clean, untouched textures they just don't seem to look as good. I guess it's something I have to work on.


On the drawing side of things I've nearly finished my layout pad in which I was doing the Land Air Sea yacht project. I started with the Inuit culture an moved ton from there to dog sleds and eventually ice speeder things. I really love using markers and keeping things sketchy.