Tuesday 6 April 2010

Memory is cheap, time is not...

Ok so after much procrasination, I've pushed myself to carry on with my MiG.

I did have a set back, where 3 of my most recent save files randomly corrputed, but thats life, files corrupt and programs crash, it's something I've got used to, so saving often is second nature now.

It's worth it to save to different files aswell, even if you end up with a 200mb folder and 174 versions. Memory is cheap, time is not.

There is NO excuse, people can bitch and moan about programs not being reliable all they want, but at the end of the day it is YOUR fault! YOU are unreliable and "a piece of shit"(just one of the many colourful phrases that has been belted from my lungs after a crash) for not saving.

So....MiG. Yes, progress is pretty slow, but as long as I stick with it I'm pleased with myself, since finding the will to work after sitting at a computer, on 3d programs for 7ish hours a day is a rarety.

4 comments:

Thom Isom said...

looking good man, look forward to see the finale!

Daniel Hoang said...

Good stuff Tom, you gonna do some mega renders of it tearing through the sky when it's finished?:D

Anonymous said...
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wicksy said...

yeah man, found a really good tutorial on 'Faking Ray-Marching Using Gradients and Distance-Based Lighting ' to make clouds that I'm gonna try, results from it look cool

http://area.autodesk.com/tutorials/3ds_max_cloud_tutorial_faking_ray_marching_using_gradients_and_distance_bas

Pritty good tut.